
Gone are the 2008 level of graphics, we 2023 now baby. Everything feels fresh and new, from textures, models, lighting and even sound.

It is on the caliber of the recent Resident Evil remakes and dare I say Bluepoint’s Demon Souls. This is not merely a low-effort remaster exercise with upgraded texture and models while keeping the overall game same and slapping the “remake” moniker on top. No cap, when they said “Remake”, they meant it. Now that the remake is fully fleshed out and released, how does my return to the Ishimura ( Stone Village in Japanese, just a fun trivia) fare to my admittedly excessive Dead Space fanboy expectation? Ah shit, here we go again PRESENTATION My skepticism pretty much vanished with how transparent Motive was with the development progress and the creative direction they planned to take. But I was very skeptical of how EA and Motive will handle this “remake” in good faith or just a visual upgrade only worthy of a “remaster” tag instead. With Motive Studio at the helm for the remake, they set out to re-imagine Dead Space in all its glory and more in a modern package through the power of Frostbite Engine. Dead Space series ended on a flatline with Dead Space 3 and its Awakened DLC, no thanks to waning interest reflected through its less-than-stellar sales which may have prompted EA to de facto axed the franchise and eventually Visceral Games because they were not making a giant mountain of money after Triple-A-ing the bejeezus out of it. That was how I and most likely everyone else felt about the announcement of the remake of Dead Space, a beloved first entry to the space horror shooter franchise with innovative strategic dismemberment game mechanic. What’s that? BY GOD! IT’S EA WITH A DEAD SPACE REMAKE STEEL CHAIR!”

“We are all gathered here, for the funeral of the Dead Space series.
